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Len Annetta

North Carolina State University

$2,499,422
Attributed
$8,569,014
Total exposure
12
Grants
6
Lead (contact PI)

Attributed= this PI's even-split share of every grant they're on (the fair, additive number). Exposure = full size of all those grants.

Funding over time

peak $3.4M · FY200522
$5M$3.8M$2.5M$1.3M$0
'05
'06
'07
'08
'09
'10
'11
'12
'13
'14
'15
'16
'17
'18
'19
'20
'21
'22

Funding mix

By agency

NSF$8,569,014 · 12

By mechanism

$8,569,014 · 12

Grant awards (12)

Teaching Evolution and Behavior using Virtual Games$298,177
· FY2022 · EDU
EAGER: Mixed Reality for Improved Science Reading Comprehension$250,000
· FY2019 · CSE · contact PI
Self-Regulation of Science Learning in the Context of Educational Game Creation: A Study of Middle School Students with Learning Disabilities$849,121
· FY2014 · EDU
Noyce in Northern Virginia$1,449,999
· FY2012 · EDU
Strategies: Games Requiring Advanced Developmental Understanding and Achievement in Technological Endeavors [GRADUATE]$692,866
· FY2010 · EDU · contact PI
STIMULATE (Science Training Immersive Modules for University Learning Around Teacher Education)$21,412
· FY2010 · EDU · contact PI
GRIDc II: Green Research for Incorporating Data in the Classroom Phase 2$403,305
· FY2009 · EDU
Strategies: Games Requiring Advanced Developmental Understanding and Achievement in Technological Endeavors [GRADUATE]$1,497,220
· FY2008 · EDU · contact PI
OUTBREAK: Opportunities to Use immersive Technologies to Explore Biotechnology Resources, Career Education And Knowledge$1,489,596
· FY2008 · EDU
Grid-C: Green Research for Incorporating Data in the Classroom$199,986
· FY2008 · EDU
STIMULATE (Science Training Immersive Modules for University Learning Around Teacher Education)$199,795
· FY2008 · EDU · contact PI
Highly Interactive, Fun Internet Virtual Environments in Science (HI-FIVES): Using Web-based Gaming to Improve Student Comprehension of Information Technology in Science$1,217,537
· FY2005 · EDU · contact PI